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The Apple Vision Pro One Year In: Who Actually Still Uses It?

The Apple Vision Pro One Year In: Who Actually Still Uses It?

It's been a little over a year since Apple released the Vision Pro, and I've been using mine almost daily. But not the way you'd expect. Before I get into the nitty-gritty, let's rewind to June 2023, when Apple first announced the thing. The internet lost its collective mind. People were calling it the next iPhone, the future of computing, a portal to a new dimension. I was skeptical but hopeful. I pre-ordered one the minute pre-orders opened, and I paid a frankly obscene amount of money for it. Now, twelve months later, I want to give you the real, unvarnished story. Not the influencer hype. Not the tech journalist hot takes. Just what it's like to live with a $3,500 headset strapped to your face for a year.

Let's start with the obvious: the hardware is stunning. The micro-OLED displays are the best I've ever seen. Watching a movie in the Vision Pro is like having a private IMAX theater that you can take anywhere. The passthrough video is so good that I often forget I'm wearing a headset. The hand and eye tracking, once you get used to it, feels almost telepathic. But here's the thing nobody tells you: it's heavy. After about 45 minutes, it starts to feel like a brick on your face. Apple shipped a second strap in the box, the dual-loop band, which helps distribute the weight, but it's still not comfortable for extended sessions. I've tried third-party straps, modified the fit, and even considered strapping a counterweight to the back of my head. Nothing fully solves it.

The Weight Problem Nobody Wants to Talk About

I'm not a small person, and I have a pretty high tolerance for discomfort. But the Vision Pro's weight—around 600 to 650 grams depending on the configuration—is a real issue. For comparison, the Meta Quest 3 is about 515 grams. That 100-gram difference might not sound like much, but when it's strapped to your face, it's the difference between "I could watch a whole movie" and "I need a break after 20 minutes." Apple has acknowledged this in developer briefings, but they haven't publicly addressed it. My theory is that the weight comes from the sheer amount of hardware packed in: the M2 chip, the R1 chip, the array of cameras and sensors, and the two high-resolution displays. It's a lot of tech. But the result is a device that's more impressive as a demo than as a daily driver.

I've taken mine on three flights. The first time, I was so excited. I put it on, launched the AirPods Pro, and started watching Dune: Part Two. It was incredible. The virtual environment made me feel like I was in a private suite. But after about an hour, I had to take it off. The pressure on my face was too much. The second time, I used the dual-loop band and lasted two hours. The third time, I didn't even bother bringing it. I just watched movies on my iPad like a normal person. That's the thing about the Vision Pro: it solves a problem you didn't know you had, but it creates a new one (physical discomfort) that's harder to ignore.

What the Vision Pro Is Actually Good At

Okay, I don't want to sound like a total hater, because the Vision Pro is genuinely good at a few things. First, media consumption. If you have a dark room and a good movie, it's unmatched. The black levels are perfect, the colors are lively, and the virtual environment options are surprisingly immersive. I've watched about 30 movies on it this year, and I'd say it's my preferred way to watch anything that's visually stunning (think Blade Runner 2049, Dune, or The Batman). Second, productivity. I know this sounds like corporate-speak, but having a massive virtual display that follows you around is genuinely useful. I've written articles, edited photos, and even done some light video editing in the Vision Pro. The ability to have a giant screen floating in midair while I'm sitting on my couch is liberating. The problem is that the text clarity, while good, isn't perfect. There's a slight fuzziness at the edges of the virtual display that my eyes notice after a while.

Third, the "spatial computing" thing. Apple's term for it is a bit pretentious, but there's something to it. The ability to place multiple app windows around your room, resize them, and interact with them using your eyes and hands is genuinely futuristic. I've had meetings in FaceTime where it felt like I was in the same room as the other person (they appear as a Persona, a digital avatar of themselves). The Persona thing is still a little uncanny valley—like a very realistic video game character—but it's improving. The latest update made the eye contact more natural. I still wouldn't say it's better than a real video call, but it's getting there.

The App Problem: A Ghost Town?

Here's the biggest disappointment: the app ecosystem. When the Vision Pro launched, there were a lot of promises about developers flocking to the platform. But a year in, the selection of truly great apps is thin. You've got the obvious ones: Disney+ (which is amazing), Apple's own apps (Safari, Notes, Messages), and a few games. But the big names—Netflix, YouTube, Spotify—either have no native app or have a half-baked version. YouTube's app, for example, is just a wrapper for the web version. It works, but it's not optimized. Netflix doesn't have an app at all; you have to watch it through Safari. It's fine, but it's not the seamless experience you'd expect from a $3,500 device. Meta's Quest 3, by contrast, has a much richer app library, including games like Beat Saber and Supernatural that keep people coming back. Apple's device is a media consumption machine, but it's not a gaming console, and it's not a social platform. It's an expensive niche product.

I asked a friend who works at a large streaming company why they haven't built a Vision Pro app. He told me, off the record, that the install base is too small. "Why would we spend millions developing for a device that maybe 500,000 people have?" He's not wrong. Apple has never released official sales numbers, but analysts estimate that Apple sold around 400,000 to 600,000 units in the first year. That's tiny compared to the dozens of millions of iPhones they sell in a quarter. Developers go where the users are. Unless the Vision Pro becomes a massive hit, the app library will remain limited.

Who Should Buy a Vision Pro in 2026?

After a year, I've come to a conclusion: the Vision Pro is not for everyone. It's for a specific type of person. If you're a developer who wants to build for the platform, you should get one. If you're a wealthy tech enthusiast who loves movies and has the disposable income, you might enjoy it. If you're a professional who needs a massive virtual display for work and can't use an external monitor, it could be a real difference. But for most people, it's an expensive toy that will spend most of its time in a drawer. I've used mine about 2-3 times per week on average, which is more than most people I know. But even I find myself reaching for it less often as the novelty wears off. The weight, the limited app library, and the high price tag are all barriers to long-term adoption.

That said, I don't regret buying it. It's given me a glimpse into the future. I genuinely believe that spatial computing is the next big thing—just not in its current form. The Vision Pro feels like the Apple Watch Series 0: a first-generation product that's exciting but not quite ready for the mainstream. The Apple Watch took a few years to find its footing, and I think the Vision Pro will follow a similar path. By the time Apple releases a lighter, cheaper, and more comfortable version—maybe called the Vision Air or something—it'll be a truly compelling device. But for now, it's a proof of concept. A beautiful, expensive, and flawed proof of concept.

So, if you're thinking about buying one, my advice is: try it first. Go to an Apple Store and spend at least 30 minutes with it. See if the weight bothers you. See if the apps you use every day are available. And then ask yourself honestly: will I still be using this in six months? If the answer is yes, and you have the cash to burn, go for it. If the answer is no, save your money and wait for version 2. I'll probably keep mine for another year or two, but I'm already looking forward to what comes next.

TR
Daniel Wilson

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